The Real Trends of E3

John Davison:

The most pervasive trend was the whole franchise reboot thing. It’s something that came up at the very beginning of this year, but now we know for sure that the games industry is excited about giving its back catalog a Star Trek style reskin. Medal of Honor, Mortal Kombat, Twisted Metal, Lara Croft, Driver, XCOM, Kirby, Kid Icarus, Donkey Kong Country, even Need for Speed Hot Pursuit (in some regards) all plunder the past and reimagine things in a contemporary way, and seem to do so effectively. This is a topic for a future editorial, but it’s possible to look at this in two different ways. On one hand it’s exciting to see brands that we love given a chance to shine in front of a new, younger audience, but on the other you do have to wonder why the whole industry has become so creatively barren that it now has to feed on itself so ravenously.

Great points on the highs (and lows) of the aggregate messaging of this year’s E3. I’m looking forward to a follow-up article on this “reboot” thing that I agree was starkly front-and-center from almost every major player.

(via E3 2010: The Real Trends of E3, News from GamePro.)

Preview: Rock Band 3 Pro mode

Rock Band Pro mode is all about potential. It’s about the individual player’s potential to move on up to the next, optional level of difficulty in the game, and, eventually, the player’s potential to make real music with a real instrument. And as Harmonix reps told us, it seems “designed to show the potential of what the music category can do in gaming” — if anything can answer that question of whether music games can translate to the real world, this mode will do it.

My anticipation for the new challenges inherent in Pro Mode is at a ridiculously high level. It’s like taking Expert in Rock Band 2 and then pushing it over a cliff.

But it’s a really awesome cliff.

(via Preview: Rock Band 3 Pro mode | Joystiq.)

$99 Xbox Live Gold Family plan available this November

With Kinect, Microsoft is trying to get the whole family playing games. Now it hopes to get the whole family paying for Xbox Live as well, through a discounted “Family” offer. The Xbox Live Gold Family plan, available this November, offers a year of Xbox Live Gold membership to four different family members for a total cost of $99.99, half the normal cost of four individual memberships.

It’s about time.

(via $99 Xbox Live Gold Family plan available this November | Joystiq.)

Out of Sorts on the Boring Side of the Line

Honestly, I dont even remember which game was being demoed — Medal of Honor? Black Ops? All the shooters I saw at this weeks conferences kind of blurred together for me in a stream of non-stop explosions and guns and “ripped from the headlines” power fantasies… and my rigid E3 schedule and general lack of sleep certainly didnt help. I think it was the former, but I suppose that doesnt matter so much as what I do remember… namely, the sensation that the games industry has forgotten how to communicate by any means other than screaming at the top of its lungs about the awesomeness of lovingly rendered gore.

Read the whole thing. This is an all-too-often unspoken-about problem in games today.

At a time when some stand-out games are finding ways to transcend the previous limits of the medium and tell compelling stories, other developers are creating games that glorify violence to the abandonment of storytelling.

(via Jeremy Parish.)

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