A New(er) Look

After months of having the image files sitting on my drive I finally updated the header of this site to be what I had originally planned it to be.

CSS3 backgrounds are fun. 🙂

Apple’s Icon Ecosystem

Chris Sauve:

I wondered: how have Mac developers with existing apps, who had been able to let their design talents loose on the open canvas of OS X, handle these limitations on their icons? Would the beauty of their icons wilt or would the frame sharpen their loveliness?

This is a really cool look at icon design and the different approaches various developers have taken in creating them for iOS. Lots of images and examples.

LEGO Ultimate Collector Series B-Wing

It’s so cool to have a designer talk about what went into the model and the fact that they created a new basic piece just for this kit.

ht: Gary Whitta

Gmail’s Permanent Failure: Only Humans Can Build Software For Humans

It’s telling that even within the Gmail team, there is a basic, fundamental, deep-seeded inability to put things together in a contextually graceful way that makes sense to actual (non-Googler) users—in other words, to deliver a great user experience.

[…]

Understanding how users want to navigate around the application, which tasks to show as buttons versus which to hide in menus, which features should be left out completely, and so on . . . those seemingly minor decisions are often the difference between good software and great software, and the reason great product managers and interaction designers are always in demand.

This is very true. I didn’t understand how true until I began working with these things a few years ago. It’s fascinating to watch how hard my colleagues work every day to provide and continually improve excellent user experiences.

You should read the whole thing. (via TechCrunch.)