Worthy winner of the PC 4kB intro competition at Revision 2012 and latest example of the compact-coding tradition exercised within the demoscene, Hartverdrahtet by Akronyme Analogiker is a three minute long audio-visual trip into a procedural fractalverse, compressed into a minuscule piece of software. No bigger than 4096 bytes – less than an empty Word document, as demoscene activists like to point out – the executable file contains all the mathematics needed to generate the unfolding visual complexity and audible ambience upon a double-click. A solo effort by a talented coder who calls himself Demoscene Passivist, Hartverdrahtet reveals a mesmerizing cosmos observed through what could be an electron microscope – ethereal, greenish and a little eerie.
Work is work, and we must do what we must do. But when quality matters most, the old saw about “good or fast—choose one,” holds true. Pushing through to the finish line when you have nothing left inside you is great for marathon runners, but not so hot for creative professionals. In particular, if you’re trying to write clearly and well, it’s better to let a deadline slide by a day than to “just finish up.”
There are points of diminishing returns when dealing with creative work. The point is well taken.
Normally, I would just have included a link in my daily del.icio.us posting to this article at GigaOm that somehow references part of a review that’s behind a pay wall at another site (I’m not sure I understand it myself), but I wanted to take the time to comment on some of the quotes pulled from the interview, because I think much of what is said is thumbs-up awesome.
For those of you who don’t know, Brad Bird is a director at Pixar. His first movie at Pixar was The Incredibles, which is my personal vote as the best piece of animation that company has ever produced.
(Actually, there are a lot of things to be said about the corporate culture—or lack thereof—at Pixar, and what that means for fostering creativity, but that’s a story for another evening.)