New Video Game Technology Finally Allows Rendering Of Smaller Breasts

The Onion (who else?):

For too long, game designers have been creatively stymied by a mammary-imaging technology only capable of rendering one type of breast—a heaving pair of massive, gravity-defying, torpedo-shaped bosoms

I’m both interested in and ashamed by the amount of talk that’s been going on in the video game industry about sexism post-E3.

I have more to talk about with regards to this later.

“King Of Kings”

This is one in a series of images from Okami recently posted at Dead End Thrills.

Seeing games like Okami or Xenoblade Chronicles running in high-definition via Dolphin only reinforces to me that the Wii had some amazing art direction in its games lineup that was hampered by the low resolution of the system’s output.

Not upscaling when using backwards-compatibility on the upcoming Wii U further compounds the error. These games would look great with a little upscaling and full-scene effects love, but we’re not going to get to see it.

Watch Dogs

This was the game of the day for me yesterday. The premise is sound and the gameplay looks to be amazing (though it remains to be seen how scripted it will be).

And some early gameplay:

I find it interesting that there’s a bunch of games that intend to play on our fears of digital control and data collection.

Why Ticket to Ride Isn’t Coming to Android

Ben Kuchera, interviewing the CEO of Days of Wonder:

Hautemont joked that Google created a platform so open that it’s barely a platform anymore. The physical versions of Ticket to Ride are a specific size, and it takes a non-trivial amount of work to make that game fit well on digital devices with comparatively small screens. The good news is that with the iOS platform you need only aim for two screen sizes to hit 100 percent of all devices.

Things are not nearly as simple when you look at Android as a whole. “When you take [a game] to a platform that has dozens of different form factors, screen ratios, and so on, the work is not quite as simple. The question for us, it’s not that I don’t like Android… the question is how could we do that in a way that is satisfactory, and that’s when things start falling apart.” Everyone wants a version of Ticket to Ride that plays at least as well as the iPhone or iPad version, and they want it to run perfectly on their own phone or tablet, running their own version of Android. Trying to deliver the quality Days of Wonder is known for across all the variables of Android is simply cost prohibitive, and Hautemont has no interest in lazy ports.

Besides, there’s also the issue of customers paying for the game.

The Android ecosystem simply makes things too hard for both developers and users.

There’s something to be said for simplicity.

Wizorb Gets PlayStation Mini-fied

Harry Monogenis for Destructoid:

Beatshapers and Tribute Games have announced that Wizorb will be made into a PlayStation Minis title and launch on the PSP, PS3 and PlayStation Vita sometime “in June” with a $3.99 price tag.

The Vita version is sold. I tried this game out as an Xbox Live Indie, but couldn’t bring myself to purchase it (a common trait to all XBIG games for me).

It’s a great fit for a handheld.