Ken and I spent a good portion of the day rocking out with RB3.
Will try to blog some on it tonight.
Rock Band Pro mode is all about potential. It’s about the individual player’s potential to move on up to the next, optional level of difficulty in the game, and, eventually, the player’s potential to make real music with a real instrument. And as Harmonix reps told us, it seems “designed to show the potential of what the music category can do in gaming” — if anything can answer that question of whether music games can translate to the real world, this mode will do it.
My anticipation for the new challenges inherent in Pro Mode is at a ridiculously high level. It’s like taking Expert in Rock Band 2 and then pushing it over a cliff.
But it’s a really awesome cliff.
You can safely file this under the “things that dominate small corners of my brain” department.
Rock Band + Flip Mino HD + poster putty = this:
The focal point is in a bad place, and the buttons on this thing are too loud. All I did was take the Mino and slap it on the headstock of the fake guitar with some putty. If I wanted to take this all the way, I’d design some kind of a mount for it to elevate the camera and get some angle on the buttons, and then a counter-weight for the body of the guitar (it added a not-insignificant amount of weight to the headstock).
As unfair as it is, what initially gave us hesitation about Mad Catz and Squier’s Stratocaster Pro guitar controller was that, well, it’s Fender’s second-tier brand. Despite these prejudices from our youth, Harmonix pretty much sold us on it with one pretty badass trick: the ability to simultaneously play Rock Band 3 on Pro Expert and rock the same tune through an amplifier.
Watch the video to see it in action. This is a crazy step forward for music video games and could be a downright interesting way to teach people how to play guitar.