User Reviews as Purchase Influencers

The Economist put up a great article last week on the effectiveness of user reviews on Web site product conversions:

Amazon was a pioneer in this regard: it has allowed customers to post reviews of books and other products for many years. Initially, publishers and authors were worried that allowing negative reviews would hurt sales. Online retailers have generally been reluctant to allow users to leave comments, says John McAteer, Google’s retail industry director, who runs shopping.google.com, the internet giant’s comparison-shopping site. But a handful of bad reviews, it seems, are worth having. “No one trusts all positive reviews,” he says. So a small proportion of negative comments—“just enough to acknowledge that the product couldn’t be perfect”—can actually make an item more attractive to prospective buyers.

Well, of course the general fear is that people will jump out on things that they don’t like, and say all kinds of mean things about them. That’s what the Internet is for—and in customer service, you always hear a lot more from people who don’t like something than you hear from people who do like something. I can tell you from personal experience that both I and my wife have purchased items on account of negative reviews, because learning that it wasn’t what someone else wanted told me that it was exactly what I wanted.

And the volume of reviews means a bunch, too:

The sheer volume of reviews makes far more difference, according to Google’s analysis of clicks and sales referrals. “Single digits didn’t seem to move the needle at all,” says Mr McAteer. “It wasn’t enough to get people comfortable with making that purchase decision.” But after about 20 reviews of a product are posted, “We start to see more reviews—it starts to accelerate,” says Sam Decker, the chief marketing officer of Bazaarvoice, a firm that powers review systems for online retailers.

His company’s research shows that visitors are more reluctant to buy until a product attracts a reasonable number of reviews and picks up momentum. In a test with Kingston, a maker of computer memory, Bazaarvoice collected reviews of Kingston products from the firm’s website and syndicated them to the website of Office Depot, a retailer. As a result there were more than ten reviews per product, compared with one or two for competitors’ offerings. The result was a “drastically” higher conversion rate, which extended even to other Kingston products that lacked the additional reviews.

You see this to a lesser degree (which is also in the article) on blog comments, which start slowly and can pick up massive amounts of steam when a critical mass of people choose to throw their voice into the debate. As the numbers grow, the number of contact points into the conversation increases.

Positive reviews are also motivated by the idea of social capital—that is, people will want to review things favorably and say nice things about them because it puts their name out there and lends them some sense of expertise within the community that cares about the reviews. It gives them a good feeling, and in essence gives them a way to directly compliment the work and the author/creator. Keep in mind also that people tend to buy things that interest them, and you have an interesting social system where the normal outcome is going to be a positive review (unless you’ve hoodwinked them into thinking a product is something it’s not, in which case you deserve the negative reviews).

Giving voice to a community—however large or small—and giving them the power of feedback is a powerful thing. It can even empower them to help you sell something.

What do you think? Have you ever had a purchase decided for you by user reviews or comments? How often do you consult those types of resources when shopping online? Are you disappointed or wanting for more information when reviews aren’t there or there aren’t enough of them?

For a Sequel, My Anticipation Knows No Bounds

Behold! The sequel to one of the best games I played last year:

All I needed to know is that it was more Boom Blox. With pirates.

Explaining RSS to People in Normal Human Words

This is about the best way I’ve seen to describe how RSS works. I post this for those of you who might not know that you can do this sort of thing with Web sites you visit; it’s actually not all that common. Now that you know, won’t you kindly click on the little orange graphic to the right and subscribe?

Kindle iPhone/Kindle 2: Usability

There’s been a small flurry of Kindle 2 and Kindle iPhone activity today:

Publishers Weekly says Kindle iPhone is a good app with flaws:

First, the good: the iPhone app gives you access to all of the books you’ve purchased at the Kindle store. It also syncs to the furthest page read in an e-book, so, in theory, firing up the iPhone app will take you to the exact spot where you left off reading in your Kindle. When it works, it’s pretty slick. But it doesn’t always, and the annoyed user then has to manually thumb through pages to find where they left off. Also, strangely, there’s no search functionality.

Their final words are also notable:

Amazon’s promotion of the iPhone app as a complement to the Kindle is spot on. It isn’t the most feature-packed reader and has irritating limitations, but it loads quickly and displays text as sharply as you’re going to find on a small LCD screen. Its kinship with the Kindle will make it the go-to ereader app for Kindle users, while its extensive catalog of e-books—nearly a quarter million—is the largest available and will certainly attract users.

I think that’s about the best appraisal of the Kindle iPhone app’s usefulness I’ve seen. The application certainly has flaws. I’ve been trying it out and playing with how it works, and I also have been comparing it to the Stanza reader, which I believe is the current front-runner for iPhone applications. Kindle iPhone is either rushed to market or intentionally gimped out of the gate, because it’s missing several key features that would have made it the de facto eBook reader on every iPhone.

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Arcade Rats from the 90's Totally Dig This

Street Fighter is back. I very clearly remember my first experiences learning Street Fighter II in arcades and in video game rooms in hotels while traveling with my parents. I ponied up the $70 for a copy of Street Fighter II when it came out for the Super Nintendo, and a version of the Street Fighter series has been part of most console lifecycles for me.

After about a week of playing with Street Figher IV, the newest iteration in the series, it’s like coming home. It’s both familiar and excitingly new at the same, time. It creates a great look with 3D effects (including some of the “brush stroke” things you can see in the intro video), while still maintaining solid 2d fighting fundamentals and impressing with technical merit.

Like its predecessors, it is alarmingly deep and rewards careful and dedicated play with layers of sophistication and rewards. It’s not for everybody, but I will say that I’m having much more fun with it than I probably should.