Baseball for People Who Don’t Know Anything about Baseball

For lots of Americans, the game of baseball is something that has deep cultural and family connections. For people like myself, my father, and my children, we have grown up listening to and watching baseball, both in person and through various media. Because of this, lots of Americans have an ingrained understanding of the game, the rules, and the various complexities behind it.

Baseball is, as a game, very interesting and rich in strategy and statistical depth. You can watch it and follow it on many different levels.

But what if you haven’t been steeped in this American tradition? What if you come from lands distant, or if you had never seen a baseball game? Are you going to a game for the first time? Are you interested in learning about another sport, one with a storied history and tradition? Are you marrying someone who is a baseball super-fan but you don’t know the first thing about a foul ball, a bunt, or an infield fly?

The following posts are for you. In them, I’ll try to explain the basics of baseball, then moving into more complex aspects of the game, using “real” language and images whenever possible to highlight specific things about the game. It can be difficult to get a handle on the game at first, as many of the rules and concepts are inter-related. It’s hard to know where to start.

If, as you read, and as I write these posts, you have questions or you feel confused, please feel free to add a comment and ask your question or suggest an additional post. I will do what I can to build on this guide based on the needs of its readers.

I’ve added a link in the navigation for this site for these posts; I’ll also try to update this lead post with a table of contents of sorts to try and keep things organized.

Frozen Synapse

I don’t play too many games at my desk anymore; I generally prefer to keep to the console stuff and leave my computer for work and such. But when two places I tend to trust (Penny Arcade and my fellows over at Quarter to Three) recommended the same game at almost the same time, I took notice and decided to bite on a copy.

So here’s my short review of Frozen Synapse:

Take the planning part of the original Rainbow Six—you know, the part that was the best thing about it until they removed it from the game series—and make a game out of that. It’s that awesome.

In the default gametype, you are given four soldiers, of varying types, and your opponent is given the same. You start on opposite ends of a map with rooms, short walls to shoot over and cover behind, and doorways, and you give pathway commands to your dudes. You can have them aim in a certain direction, ignore or focus on enemies, go to different areas, and change tactics all by planning their routes and how you want them to go about their way.

Each player submits their commands and then the game proceeds for five seconds as you watch your respective orders fire at the same time. A game lasts as long as eight turns, so all the action happens in 40 seconds or less. When a match is concluded, the whole thing looks like this:

Of course, it takes a bit longer to compose your orders, as you get to change them between each turn, and you can run simulations based on what you think your opponent will do to help you figure out the best plan of attack. The game can even be played asynchronously, where you each submit your respective turns and then the game emails you to let you know you need to come back.

For $20, you get a copy for yourself and a copy for a friend. It’s a pretty good deal, and you support indie game development by buying it. Find out more here.

KNOW YOUR PARADOXES!

Seen in a hallway in Portal 2:

I finished it last night; a great game. They took a one-shot experiment and turned it into something more substantial.

“Love Is a Battlefield” (And a Pleasant Rock Band Surprise)

A couple of weeks ago I picked up the Pat Benatar pack for Rock Band, mostly out of curiosity. Last night I played “Love Is a Battlefield” for the first time and found it to be a lot more fun than I was expecting. I suppose I hadn’t listened to what the guitar was doing in the background before.

I did 95% on sightread, which was good enough for 1,496th on the leaderboard.

It’s not the best Benatar on Rock Band, though; that honor goes to “Heartbreaker.”

My Rock Band activity page is here, by the way. I really wish Harmonix provided RSS feeds or another way to ingest this information elsewhere. I turned on the Facebook integration today, but I prefer to bring this stuff into my own site where I can control it.

Dead Space 2: First Impressions

Well, I wasn’t able to clear Bully in time, so I’m on my scheduled break from the backlog now to take in Dead Space 2, which I’ve been eagerly anticipating for some time.

The first game was a well-crafted piece of survival horror. It wasn’t anything new or groundbreaking, but it was a refinement of a lot of concepts in games that had come before. I found that it relied on cheap scares a bit too much, and near the end they designed just decided to toss a bunch of enemies at you just to slow down the pace of the game, but the story was enough to keep me interested and I thought the universe was well-planned and thought-out.

I’m about three hours in to Dead Space 2 and in game terms have just started Chapter 6, which means I’m past the first “what a twist” moment and also past the first truly irritating gameplay moment I’ve seen so far. Thankfully, the game is pretty amazing out of the gate. The images and sound are exactly right and create just enough tension to keep you going, and the pacing is just as masterful as the original. It’s 30 seconds of frenetic “save yourself” action followed by a minute or two of calm and relative safety.

The atmosphere so far has had plenty of the morbid and creepifying, especially reminiscent of the near-final areas of the first game. That’s an unnerving way to start out the sequel because it reminds you so much of the constant action towards the end of its predecessor. In some contrast to the earlier game, this one has wasted no time getting weapons into my hands, and the quick start was both fun and exciting.

The story so far has raised nothing but questions that I hope will be resolved by the end of the game. Truth be told, I had a hard time stopping to get some sleep, let alone type out my reactions, so this should tell you how interested I am. Dead Space had me leaning forward in my seat, palms slick from anxiety over the shadow on the wall or the sound coming from behind me. So far, this one’s got its hooks in me just as well.